University of Taipei:Item 987654321/12363
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    题名: Using Machinima as a Method for Color Practice and Digital Narrative Creation
    作者: 蕭惠君;Hui-Chun Hsiao
    关键词: Machinima;digital games;digital narrtive;the Sims3
    日期: 2013-10
    上传时间: 2014-06-20 10:29:57 (UTC+8)
    摘要: Combining visual game scenes, actions and narrative, Machinima, a by-product of the
    digital game, has been seen as a storytelling form of artistic expression and creation.
    Machinima means animated films made by machines. Specifically, Machinima is an
    art form involving videos created by using cinematic production techniques within
    computer software, usually games. Machinima differs from conventional computer
    graphic techniques because it allows creating films in real-time. Thus Machinima can
    be understood as either the method of making animation through 3D game technology
    or the animations made through the method.In this research project, we planned and
    conducted a course called “Game Arts”
    at the University of Taipei. Eighteen non-arts
    majors were recruited and encouraged to use the video game The Sims 3 (TS3) to tell a
    story. At the end of the class, they were asked to present their animated story and then
    discuss it with classmates. Through class observation, a class survey, group
    discussions, and collection of students’
    personal artifacts (including their story script,
    sketches, charters, and animations), we gathered both qualitative and quantitative
    data. Most students enjoyed using TS3 to visualize and present their ideas, and
    indicated a desire to create more Machinima in the future for telling and sharing
    stories. Moreover, making Machinima not only provided non-arts majors with a
    convenient tool through which to express and visualize their stories, but the
    Machinima process itself offered them a distinctive opportunity to discover and
    rethink meanings revealed in their stories.
    關聯: Conference Proceedings: The Asian Conference on Society, Education and Technology 2013,2013-10-24~27
    显示于类别:[視覺藝術學系] 會議論文

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