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    Showing items 1-25 of 592. (24 Page(s) Totally)
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    2010-11 10TB關鍵字 張晴文; 陳泰松; 黃建宏; 龔卓軍; 許瀞月; 莊偉慈; 周家輝; 賴駿杰; 蘇哲安
    1999-12 20世紀美術教育史的回顧與啟示-「藝術與人文」學習領域的相關思考 蘇振明
    2010-11 「80紐約」反英雄文化--「10臺灣」反身的批判策略 許瀞月
    2005 APA出版手冊之適用性:提出一種折衷的文獻引用方法 吳宜澄; 王渝欣; Wu, Yi- Cheng; Wang, Yu-Hsin
    2001-05 APA出版手冊之適用性:提出一種折衷的文獻引用方法 吳宜澄; 王渝欣
    2011-06 Blog 網路學習社群對大學生藝術通識課程知識建構影響之研究 盧姵綺
    2007 A brief review of digital games and learning. 蕭惠君; Hsiao, Hui-Chun
    2006 Carlo Maria Mariani作品中的「古典技法與寓意風格」─以《臣服於智慧的手》、《構圖4號─從伊甸園的驅逐》為例 李芙蓉
    2005-11 Community and Art Education:Historical Perspectives Mary Ann Stankiewicz; 陳秋瑾
    2007-12 The Creative and the Cultural:Invention and Impression in Children's Visual Productions Christine Marme Thompson
    2014 The Design of Wall Colors in Art Exhibitions. 蕭惠君; Hsiao, Hui-Chun
    2007 Gilbert & George的表演藝術--以<唱歌的雕塑>(The Singing Sculpture)作品為例 林依錚
    1999-05-01 Grand Plans and Their Subversion: Speculations on the Form and Formlessness of Twenty-first Century Art Education Wilson Brent
    2009-10-18 Identity Construction, Reflective Learning, and Digital Game Hui-Chun Hsiao; 蕭惠君
    2003-12 An Integrated Curriculum Developed in Taiwan for Arts and Humanities: Problems and Prospects. 高震峰; Kao, Cheng-Feng; Wilson, Brent
    2005 KOONS-MADE「昆斯製造」─談傑夫‧昆斯(Jeff Koons)之作品:藝術?商品? 梅璦先
    2012 Museum Experience and Studio Process for Women with Breast Cancer in Taiwan Ming-Fu Wu
    2006-11 Narrative in Hypertext, Interactive Storytelling, and Digital Game 蕭惠君
    2007 Peter Klasen的繪畫是普普藝術的歐洲版:以Jean-Luc Chalumean著作「Histoire Critique del'art Contemporain」來看Peter Klasen 鄭兆心
    2009 Reflective learning through playing digital game the Sims 2. 蕭惠君; Hsiao, Hui-Chun
    2012-06 The Scream 不是吶喊的《尖叫》 王德育
    2012-06 The Scream 不是吶喊的《尖叫》 王德育
    2008-03 Shield Making as a Metaphor for Protection and Strength in Brief Art Therapy?The Exploration in the Issues of Ethnic Identity and Self-Concept of a Chinese Immigrant Adolescent 吳明富; Ming-fu Wu
    2013-10 Using Machinima as a Method for Color Practice and Digital Narrative Creation 蕭惠君; Hui-Chun Hsiao
    2013 Using Machinima as a Method for Color Practice and Digital Narrative Creation. 蕭惠君; Hsiao, Hui-Chun

    Showing items 1-25 of 592. (24 Page(s) Totally)
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