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華人文化脈絡取向藝術治療用於受暴婦女之探究(I)
應用光學動作擷取系統於互動光雕投影之設計與研究
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Date
Title
Authors
2010-11
10TB關鍵字
張晴文
;
陳泰松
;
黃建宏
;
龔卓軍
;
許瀞月
;
莊偉慈
;
周家輝
;
賴駿杰
;
蘇哲安
1999-12
20世紀美術教育史的回顧與啟示-「藝術與人文」學習領域的相關思考
蘇振明
2010-11
「80紐約」反英雄文化--「10臺灣」反身的批判策略
許瀞月
2003-12
An Integrated Curriculum Developed in Taiwan for Arts and Humanities: Problems and Prospects.
高震峰
;
Kao, Cheng-Feng
;
Wilson, Brent
2005
APA出版手冊之適用性:提出一種折衷的文獻引用方法
吳宜澄
;
王渝欣
;
Wu, Yi- Cheng
;
Wang, Yu-Hsin
2001-05
APA出版手冊之適用性:提出一種折衷的文獻引用方法
吳宜澄
;
王渝欣
2018-09
ARTODAY 2018--談繪畫創作的學習
張青峰
2011-06
Blog 網路學習社群對大學生藝術通識課程知識建構影響之研究
盧姵綺
2007
A brief review of digital games and learning.
蕭惠君
;
Hsiao, Hui-Chun
2006
Carlo Maria Mariani作品中的「古典技法與寓意風格」─以《臣服於智慧的手》、《構圖4號─從伊甸園的驅逐》為例
李芙蓉
2005-11
Community and Art Education:Historical Perspectives
Mary Ann Stankiewicz
;
陳秋瑾
2007-12
The Creative and the Cultural:Invention and Impression in Children's Visual Productions
Christine Marme Thompson
2020
CrowbarLimbs: A Fatigue-reducing VR Typing System
Bakar, M. A., Hsueh, H. H., Tsai, Y. -T., Li, E. C.
2014
The Design of Wall Colors in Art Exhibitions.
蕭惠君
;
Hsiao, Hui-Chun
2018
The Effect of Character Design on Character Identification for Mobile Games
Li, E. C., Liang, Y. -W., Lu, H. -N., Chen, J. -Y.
2021
The Effect of User Interface on Experiential Value for E-Book Platforms Users
Tsai, Y. S., Li, E. C., Yeh, C. -L
2007
Gilbert & George的表演藝術--以<唱歌的雕塑>(The Singing Sculpture)作品為例
林依錚
1999-05-01
Grand Plans and Their Subversion: Speculations on the Form and Formlessness of Twenty-first Century Art Education
Wilson Brent
2009-10-18
Identity Construction, Reflective Learning, and Digital Game
Hui-Chun Hsiao
;
蕭惠君
2005
KOONS-MADE「昆斯製造」─談傑夫‧昆斯(Jeff Koons)之作品:藝術?商品?
梅璦先
2012
Museum Experience and Studio Process for Women with Breast Cancer in Taiwan
Ming-Fu Wu
2006-11
Narrative in Hypertext, Interactive Storytelling, and Digital Game
蕭惠君
2007
Peter Klasen的繪畫是普普藝術的歐洲版:以Jean-Luc Chalumean著作「Histoire Critique del'art Contemporain」來看Peter Klasen
鄭兆心
2009
Reflective learning through playing digital game the Sims 2.
蕭惠君
;
Hsiao, Hui-Chun
2012-06
The Scream 不是吶喊的《尖叫》
王德育
2008-03
Shield Making as a Metaphor for Protection and Strength in Brief Art Therapy?The Exploration in the Issues of Ethnic Identity and Self-Concept of a Chinese Immigrant Adolescent
吳明富
;
Ming-fu Wu
2012-06
The Scream 不是吶喊的《尖叫》
王德育
2019
Using a Mobile Phone App as a Teaching Aid for Aesthetics Education: Case Study of a Photography Course at a Taiwanese Junior High School
Wu, S. -C., Li, E. C.
2020
Using a Playability Scale to Modify Mobile Games for Reducing Players’ Addictive Intention: A Mobile Game as an Example.
Li, E. C., Chen, S. -Y., Lin, Y. -S., Lee, Y -Z., Huang, Y. -C., Wen, J. -Y., Syu, F. -Y.
2013-10
Using Machinima as a Method for Color Practice and Digital Narrative Creation
蕭惠君
;
Hui-Chun Hsiao
2013
Using Machinima as a Method for Color Practice and Digital Narrative Creation.
蕭惠君
;
Hsiao, Hui-Chun
2008
「Web 2.0+Blog」在我國藝術與人文教育的應用與分享機制之研究(I)
高震峰
;
陳明溥
2006
WebQuest網路探索教學在台灣實作與教學之現狀分析研究
何貴良
;
吳宜澄
;
林明昌
;
蔡明崇
2009-05
WebQuest與傳統教學在視覺藝術教學之比較研究:以國小三年級「反覆形式」單元為例
高文謙
;
吳宜澄
2010-05
「盾」在短期藝術治療中的運用:中國移民青少年的民族認同和自我概念之個案研究
吳明富
2008-12
一個展覽如何成為一個論壇--評「臺灣美術雙年展」與「福興國際雙年展」
許瀞月
2008-12
一個展覽如何成為一個論壇--評「臺灣美術雙年展」與「福興國際雙年展」
許瀞月
1993-06
一斧一鑿、敲響的生命-藝術文化的傳薪與發展
張瓊琳
1993-06
一條蜿蜒的長河-漫談長福巖對本土文化的影響
張寶馨
2011-10
三角湧的梅樹阿公
蘇振明
1990-06
不是鄉愁
江美玲
2007-12
「中介」空間與拉黑子的藝術策略
許瀞月
1998-05-01
中外色名演進比較研究
呂清夫
2007
丹尼爾‧布罕(Daniel Buren,1938~)作品中的多重矛盾性:以兩座平台(Les Deux Plateaux)為例
蔡金燕
2000-12
九年一貫「藝術與人文」課程設計的聯想
陳秋瑾
1993-06
九顆淚珠串成的記憶-寫予九份
松鼠
2000
二十世紀美術教育史的回顧與啟示--「藝術與人文」學習領域的相關思考
蘇振明
2000-09
二十世紀美術教育史的回顧與啟示─「藝術與人文」學習領域的相關思考
蘇振明
2012-12
互動式電子白板融入國小高年級視覺藝術教學之實驗研究
高震峰
;
吳維慈
2004-08
互文,閱讀--「熟悉.陌生:人間閱讀」北美館典藏常設展
許瀞月
Showing items 1-50 of 634. (13 Page(s) Totally)
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