摘要: | Combining visual game scenes, actions and narrative, Machinima, a by-product of the
digital game, has been seen as a storytelling form of artistic expression and creation.
Machinima means animated films made by machines. Specifically, Machinima is an
art form involving videos created by using cinematic production techniques within
computer software, usually games. Machinima differs from conventional computer
graphic techniques because it allows creating films in real-time. Thus Machinima can
be understood as either the method of making animation through 3D game technology
or the animations made through the method.In this research project, we planned and
conducted a course called “Game Arts”
at the University of Taipei. Eighteen non-arts
majors were recruited and encouraged to use the video game The Sims 3 (TS3) to tell a
story. At the end of the class, they were asked to present their animated story and then
discuss it with classmates. Through class observation, a class survey, group
discussions, and collection of students’
personal artifacts (including their story script,
sketches, charters, and animations), we gathered both qualitative and quantitative
data. Most students enjoyed using TS3 to visualize and present their ideas, and
indicated a desire to create more Machinima in the future for telling and sharing
stories. Moreover, making Machinima not only provided non-arts majors with a
convenient tool through which to express and visualize their stories, but the
Machinima process itself offered them a distinctive opportunity to discover and
rethink meanings revealed in their stories. |