This study attempts to apply two teamwork learning patterns, Cooperative Learning and Collaborative Learning, to the online game-styled computer-assisted learning system. Four units of fourth-grade elementary math are implemented into the games; that students are engaged in. In addition, the study explores whether these two online game mechanisms help students with math studies in a significant way. The study employs the quasi-experiment method to evaluate teaching achievements. Outcomes of the pre-test and post test T-test, as well as variable analysis revealed that the learning achievements of these two approaches are superior to conventional stereotypes. Studies in the correlation between genders and the two learning patterns found that boys are more suitable to participate in collaborative learning while girls act well in both teamwork-learning patterns.
關聯:
The Fourth Asian Conference on Education (ACE 2012),Organized by IAFOR,2012-10-24~28