University of Taipei:
English  |  正體中文  |  简体中文  |  Items with full text/Total items : 2477/17084 (14%)
Visitors : 2050937      Online Users : 556
RC Version 6.0 © Powered By DSPACE, MIT. Enhanced by NTU Library IR team.
Scope Tips:
  • please add "double quotation mark" for query phrases to get precise results
  • please goto advance search for comprehansive author search
  • Adv. Search
    HomeLoginUploadHelpAboutAdminister Goto mobile version
    Student Assignments [0/109]
    Book [0/71]
    Research Project [4/24]
    Periodical Articles [6/327]

    Collection Statistics

    Item counts issued in 3 years:0(0.00%)
    Items With Fulltext:1(2.17%)

    Download counts of the item
    Download times greater than 0:1(100.00%)
    Download times greater than 100:1(100.00%)
    Total Bitstream Download Counts:3039(11.47%)

    Last Update: 2024-09-27 01:19


    Top Upload

    Loading...

    Top Download

    Loading...

    RSS Feed RSS Feed
    Jump to a point in the index:
    Or type in a year:
    Ordering With Most Recent First Show Oldest First

    Showing items 1-25 of 46. (2 Page(s) Totally)
    1 2 > >>
    View [10|25|50] records per page

    DateTitleAuthors
    2021 The Effect of User Interface on Experiential Value for E-Book Platforms Users Tsai, Y. S., Li, E. C., Yeh, C. -L
    2021 電子書平台介面設計對使用者經驗與購買意圖之影響 蔡晏姍、李佳穎、葉志良
    2020 Using a Playability Scale to Modify Mobile Games for Reducing Players’ Addictive Intention: A Mobile Game as an Example. Li, E. C., Chen, S. -Y., Lin, Y. -S., Lee, Y -Z., Huang, Y. -C., Wen, J. -Y., Syu, F. -Y.
    2020 CrowbarLimbs: A Fatigue-reducing VR Typing System Bakar, M. A., Hsueh, H. H., Tsai, Y. -T., Li, E. C.
    2019 Using a Mobile Phone App as a Teaching Aid for Aesthetics Education: Case Study of a Photography Course at a Taiwanese Junior High School Wu, S. -C., Li, E. C.
    2019 以科技接受模式探討記帳應用程式之獎懲機制設計 呂昕妮、李佳穎
    2018 The Effect of Character Design on Character Identification for Mobile Games Li, E. C., Liang, Y. -W., Lu, H. -N., Chen, J. -Y.
    2018 以科技接受模式探討自費出版電子書的購買意願 蔡晏珊、李佳穎
    2014 The Design of Wall Colors in Art Exhibitions. 蕭惠君; Hsiao, Hui-Chun
    2013-10 Using Machinima as a Method for Color Practice and Digital Narrative Creation 蕭惠君; Hui-Chun Hsiao
    2013 Using Machinima as a Method for Color Practice and Digital Narrative Creation. 蕭惠君; Hsiao, Hui-Chun
    2012 當代版畫藝術教育課題 林雪卿
    2012 承先啟後─十青版畫會 林雪卿
    2010 見證台灣現代版畫發展進程─十青版畫會36周年 林雪卿
    2010 我的版畫創作 林雪卿
    2010 我的版畫藝術 林雪卿
    2010 數位學習的經驗設計原則 蕭惠君
    2009 我的版畫創作 林雪卿
    2009 臺灣現代版畫藝術發展狀況 林雪卿
    2009 Reflective learning through playing digital game the Sims 2. 蕭惠君; Hsiao, Hui-Chun
    2009 數位遊戲的玩遊解放運動:機造影片的新時代 蕭惠君
    2008 版印樂活 林雪卿
    2008 謝里法的版畫藝術 林雪卿
    2007 A brief review of digital games and learning. 蕭惠君; Hsiao, Hui-Chun
    2006 WebQuest網路探索教學在台灣實作與教學之現狀分析研究 何貴良; 吳宜澄; 林明昌; 蔡明崇

    Showing items 1-25 of 46. (2 Page(s) Totally)
    1 2 > >>
    View [10|25|50] records per page

    如有問題歡迎與系統管理員聯繫
    02-23113040轉2132
    DSpace Software Copyright © 2002-2004  MIT &  Hewlett-Packard  /   Enhanced by   NTU Library IR team Copyright ©   - Feedback